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- >REMAR
- SAMPLE ADVENTURE. COPYRIGHT 1988 DENNIS DREW. COPYRIGHT STRICTLY ENFORCED.
- THIS IS A 5-ROOM ADVENTURE DESIGNED TO TEST OUT GAMESCAPE.
- <
- >REMAR
- FLAG INFORMATION:
- FLAG 1= Fuse not replaced 0 replaced 1
- FLAG 2= Teleporter turned on
- FLAG 3= Fusebox closed 0 open 1
- FLAG 101= 50 TURNS TAKEN-GAME ENDS
- <
-
- >VIDEO
- EGA
-
- >LOCAT
- 1
- 1
- NSEW
- MAIN ROOM #1.
-
- You find yourself in a central room.
- There are four doors. Your object is to
- locate the key to the teleporter so you
- can exit before the house falls into a
- dimensional warp. You have 50 moves to
- do so. If you get stuck, just ask for
- HELP. Have fun! (Note: if you have a
- graphics monitor, there are limited
- graphics examples in two places in this
- game.)
- <
-
- >LOCAT
- 2
- E
- This is the Western Observatory.
- There is a nifty telescope here for
- observing all sorts of interesting
- things.
- <
-
- >LOCAT
- 3
- N
- This is the work room. You find several boxes and random items. Nothing
- seems to be of much interest. It's dark in here; you can barely make out
- a fusebox in the corner.
- <
-
- >LOCAT
- 4
- 3
- W
- This is the security room. There is
- a desk and a large safe in the corner.
- <
-
- >LOCAT
- 5
- S
- You have found the computer room! There is a tremendously powerful
- computer here capable of solving the mysteries of mankind. In other
- words, a typical IBM clone.
- <
-
- >LOCAT
- 6
- N
- You are now in a brightly lit work room with a few empty boxes, a working
- fusebox, and lots and lots of power!
- <
-
- >REMAR
- THE FOLLOWING ILLUSTRATES THE USE OF 'INCLUDE' FILES.
- NOTE THAT USUALLY THE ONLY TIME YOU WOULD USE INCLUDE FILES WOULD BE ON
- VERY LARGE MODULES. THESE ARE INCLUDED HERE ONLY AS EXAMPLES.
- <
-
- >INCLU
- SAMPLE.IN1 THE MESSAGE FILE
-
- >INCLU
- SAMPLE.IN2 THE OBJECT/WORD FILE
-
- >INCLU
- SAMPLE.IN3 THE COMMAND FILE
-
- >DONE!
-
-